Before reading this chapter, I thought of digital media as being restrained to a two dimensional screen without consideration of other modes of digital media. After reading this article, however, I think I have more of an understanding of what constitutes digital media and how digital media can be taken beyond just a regular screen. I knew digital media could be interactive before, because of things like choose your own adventure novels, but I never thought of just how much more interactive they could be, like how Text Rain engages users to physically manipulate a projection or how Stream of Consciousness does the same but in a more tactile way. I also, amazingly, did not think of Virtual Reality technology and how it is not only interactive but also how it manipulates our perception the environment around us by just putting on a headset. It is also interesting how digital literature can extend to VR, which is not very intuitive and thus curious to see when done, such as the VR experiments from Jhave.
However, I do disagree with the author on one front. At least to me, it felt like he was trying to push for digital art as being the new and superior mode to make art and traditional art as being lesser. Maybe that is not what he was trying to get across. But I do feel like both modes of art have their merits and can both be enjoyed equally, just as different experiences.
However, I do disagree with the author on one front. At least to me, it felt like he was trying to push for digital art as being the new and superior mode to make art and traditional art as being lesser. Maybe that is not what he was trying to get across. But I do feel like both modes of art have their merits and can both be enjoyed equally, just as different experiences.
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