Skip to main content

Materiality and Installation: Text in 3D Space

Before reading this chapter, I thought of digital media as being restrained to a two dimensional screen without consideration of other modes of digital media. After reading this article, however, I think I have more of an understanding of what constitutes digital media and how digital media can be taken beyond just a regular screen. I knew digital media could be interactive before, because of things like choose your own adventure novels, but I never thought of just how much more interactive they could be, like how Text Rain engages users to physically manipulate a projection or how Stream of Consciousness does the same but in a more tactile way. I also, amazingly, did not think of Virtual Reality technology and how it is not only interactive but also how it manipulates our perception the environment around us by just putting on a headset. It is also interesting how digital literature can extend to VR, which is not very intuitive and thus curious to see when done, such as the VR experiments from Jhave.

However, I do disagree with the author on one front. At least to me, it felt like he was trying to push for digital art as being the new and superior mode to make art and traditional art as being lesser. Maybe that is not what he was trying to get across. But I do feel like both modes of art have their merits and can both be enjoyed equally, just as different experiences.

Comments

Popular posts from this blog

Speaking and Listening: Voice, Sound, and Text Art

Before reading the articles, I did not know much about electronic literature, let alone that it was a medium of literature that was gaining popularity. I found one particular point in the "Principles of New Media" article interesting—digital language art is a collaboration between human creation and computer interface. It is an idea that should seemingly be common sense, but that I personally did not think about before. Prosthesis was particularly interesting when thinking about the idea of human/computer collaboration to create art. Ian Hatcher sampled his own voice for his work but implemented the samples in a way that sounded computerized and artificial but still somehow human, as though it were in were in between the two. I feel like this concept highlights digital language art being partly human and partly digital, and how it can manipulate language in ways that traditional art like creative writing and oration cannot. "Long Rong Song," too, utilized coding ...

Final Project Write Up

Final Project Link: Eulogy for My Spanish Artist Statement: "Eulogy for My Spanish" is an animated poem that presents itself like an old heart monitor, exploring themes of death and individual loss of language. I was influenced by Young Hae Chang Heavy Industry's work and their use of simple but effective animation for narration and poetry. Like them, I wanted to have a minimalist feel to my work. However, I experimented with more animation on individual words, as well as used heartbeat and heart monitor sound effects instead of music to go along with the theme of death in the poem. I also used a dark background with white font to give it a more foreboding feeling. The poem is meant to reflect the experience of being Latinx-American and dealing with backlash from Americans for speaking Spanish. Documentation: When I first had the idea for the video, I decided to use a poem inspired by another work I had written. Originally, the poem read: You were ever...

Experiment 8

I translated one of Ian Hatcher's poems from his All New  work into Spanish. Here is what it looks like:     nuestro correspondiente afuera ahora                  con una historia nueva de ante-landia &&             una coneccion nueva un hombre hecho de nuevo se amarrĂ³ a su ventana una noche nueva         de nuevo crear un nuevo                                                   cuchillo para esta esta nueva noche del futuro         mientra se enrosca de nue...