Skip to main content

Posts

Showing posts from October, 2018

Performative Texts: Interactivity and Performance Arts

Interactive texts are personally my favorite form of digital language art, at least of what I have been exposed to. I think breaking down the barrier between the artist and the audience is a very interesting concept that should be explored more. Much of the works we have looked at throughout the semester do break down that barrier, but I think that those were more dependent on the reader's interpretation and were much more avante garde. The works that we were assigned to read seem more like a middle ground between traditional literature and modern digital language art. However, it is apparent that the creator does still have a lot of say in the meaning of their work and the reader is still viewing the work through the creator's lens to some extent. Still I think the interactivity does make going through a narrative more interesting. And not only the interactivity between an audience and a screen but also the interactivity between traditional live performances and computers i

Experiment 6

This experiment compiled different "feeling words" and presents them in their different connections to one another. It was inspired by and contains data elements from the writer's wheel of emotions, as well as some others. http://philome.la/FillMorse/feeling-words/play

Data and Internet Arts

Language becomes data when it can no longer take on abstract meaning. According to the readings, Facebook and Google are able to use algorithms to track what we read or write and do things like have specific advertisements pop up according to our interests. Data serves us in that it does make the mundane parts of life easier, like organizing information. But it is limited in that it cannot change our habits or have us deal with that information the way it should be. Some concerns of data are that it can be used as surveillance and that so-called capitalist companies are collecting our data without us necessarily wanting them to, as was said in the "Secrets of Surveillance Capitalism" reading. I am unsure of how we can make creative and textual use of data online. I am not sure what the two mean. I feel like creativity and data come in a lot when it comes to digital language arts, such as Twitterbots or Googlisms. They are told we have been using throughout the semester, and

Experiment 5

<html> <h1> Untitled </h1> <p> Hello. It’s a pleasure to meet you </p> <p> Today I feel [happy] </P> <p> I feel like the [sun]</p> <p> [warm] </p> <p> [bright] </p> <p> Like the sea </p> <p> [vast] </p> <p> [lively] </p> <p> Today I am [happy] </p> <p> Today I feel like the universe is conspiring [in my favor] </p> <p> I am [excited] to see how my life will unfold today </p> <p> I [love] today </p> <p> I [love] myself </p> var title = 'Untitled' function setup() {  createCanvas(800, 800); } function draw() {  background(220); textSize(20);  textAlign(RIGHT);  text(title, 70, 30);  textSize (16)  textAlign (RIGHT)   text('Hola. Es un placer conocerlo(la)', 250, 60)   te

Code and Language Arts

Codework is an interesting concept introduced by the readings. Codework seems to be something of its own language, as well as its own genre of digital language arts. It would be a large genre, admittedly, and would probably be needed to be parsed into subgenres, as explained in the reading. For example, Mezangelle is one kind of codework. It has its own linguistic structure that is normally followed, but does not have a specific literary structure to follow. But using Mezangelle assumes that what is being read is, in fact, a digital language art piece. It serves a very particular purpose, even if its usages and contextual meanings can vary. I think the readings on codework and how linguistics can be applied to it really bring together what digital language arts means, at least in general. Digital language art does not need to be literary. It is really focused on manipulating language, which has so many different parts to play with, from phonology to morphology. It can also manipulate

Materiality and Installation: Text in 3D Space

Before reading this chapter, I thought of digital media as being restrained to a two dimensional screen without consideration of other modes of digital media. After reading this article, however, I think I have more of an understanding of what constitutes digital media and how digital media can be taken beyond just a regular screen. I knew digital media could be interactive before, because of things like choose your own adventure novels, but I never thought of just how much more interactive they could be, like how Text Rain engages users to physically manipulate a projection or how Stream of Consciousness does the same but in a more tactile way. I also, amazingly, did not think of Virtual Reality technology and how it is not only interactive but also how it manipulates our perception the environment around us by just putting on a headset. It is also interesting how digital literature can extend to VR, which is not very intuitive and thus curious to see when done, such as the VR experim

Experiment 3

This piece is an amalgamation of snippets from different genres of text--Western canon, YA, and children's books. The purpose was to create some form of continuity from these seemingly disparate genres. https://editor.p5js.org/full/B1DyqNd57